“Vambrace: Cold Soul” a roguelite fantasy-adventure

Vambrace: Cold Soul is the name of new rogue-lite fantasy adventure game developed by Devespresso Games, it has some great artwork that reminds me of Supergiant Games, and an RPG wave that goes along the early Final Fantasy’s.

This is the first of three trailers that will be released; This one explains the story of the main character, Evelia Lyric, and the uses of the main town like Delearch where you take Quest’s, get supplies, craft, and customize Evelia with Skins. The next trailers will be talking about the combat system and the exploration.

Vembrace: Cold Soul will be released in May28th for Steam and GOG,

The game will also have consoles release for Nintendo Switch, PlayStation® 4 and Xbox One coming up on the 3th Quarter of 2019.

Stay tuned for more Vembrace: Cold Soul trailers

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“Back in 1995” releasing on Switch on May 24

Survival Horror game Back in 1995 will be having its release on Switch on May 24. The game is heavily inspired by the 90’s PlayStation survival horror games, having its polygon low-resolution graphics as one of its appeals.

The game was develope by Throw the warped code out, an indie game’s company based in Japan, it has some mixed reviews on Steam carrying a 9.99 dollars price tag.

Katana Zero Autralian release end of may

Katana Zero is arriving to Australia at the end of this month, due to some delay on the classification of the game, Katana Zero hasn’t been able to make it to the Australian market, however, the Australian Classification updated their page an assign it a rated R, Katana’s Zero publishers, Devolver Digital, have also confirmed the that the game will be coming out at the end of the month for Switch and PC users.

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Voxel article by Art Director of Fughl

Gamasutra has a series of articles call Deep Dives where they talk about design, art or technical features. Today they posted an article from Marco Peschiera, the Art Director of the indie game Fughl: Experience the thrill of flying as you explore the natural beauty of a vast voxel world. He touches a little bit on the process of making the voxel creatures of the game. Here is the link if you want to read it:

In Fugl, every creature, aside from the player’s avatar, is animated using frames. Each frame is a separate voxel model representing a segment of the animation. The majority of the creatures have 4-6 frames that loop in place, creating a specific movement or action for the creature. This is designed to make the creature look natural and fluid, like a living being in this voxel world.

The game has been in Steam’s Early Access for over a year now, here is the link to its Steam page.

Fughl Steam Page

Terraria’s dev won’t be “selling it’s soul” to Epic Games

The vice president of Re-Logic, the developers of Terraria, has made a statement on Twitter where she clarifies that the studio won’t pare with Epic Games to make exclusive games for them.

The confusion started because Re-Logic is going to be making an appearance at the PC Gaming show, that will be hosted by Epic Games, also recently there has been a wave of developers that have sum into the Epic Games Platform with exclusives games.

For the most, the statement receive positive reactions, but there was a response where Whitney Spinks leaves clear that this system works for Re-Logic, but that she understands that there are some indie developers that will find convenient to contract with Epic Games, who have some cases where the shared revenue is a better offer than Steam.

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I’m a journalism student and I’ve been wanting to invest my time into something interesting, so I decided to start a new blog, and since I really enjoy Independent games I want to concentrate on writing about them. I hope you enjoy the blog as much as I will!